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9 Game Reviews

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How the hell did you manage that!?

By 'that', I mean getting everything to stick on the guy just like in Katamari Damacy. That just blows me away. I had NO IDEA that could be done in Flash.

The reason why this gets a lower score, though, is because it was far too short. Add more levels and make the area boundary a little less bizarre somehow.

Addictive.

I guarantee you that this map will be the hardest challenge you've ever tried, or your money back.

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Very nice.

I'm rather glad that I didn't have the volume on, though. I absolutely HATE when those zombie heads pop up in half of every animation on the internet--they're more prolific than Chuck Norris himself--but in this case, it worked wonders. I was confused at first and thought that I had died or something, but then realized that it was just a random occurrence. The game actually didn't scare me, but I'll admit that even the soundless head startled me once.

As for the whole Nazombi thing, I don't see why everyone's offended. If Medal of Honor can get away with killing Nazis and Resident Evil can get away with killing zombies, then why not a dash of both? I for one thought the idea was, if not absolutely fresh and new, at least entertaining.

Gameplay--nicely done. I don't get what took everyone so long about the first level, though. I died once and then realized it. It's a solid platformer, but one thing bothered me. I think that taking such heavy damage from short falls is a definite minus for the game. Also, the ability to shoot while jumping would have been appreciated.

All in all, it was a Castlevania-esque shooting spree. I liked it. Good show.

yay!

You finished it, Jiggy! Now get back to helping us noobs in Brackenwood.

Dear Sweet Jesus

I just want to know what the heck was coursing through your twisted mind while you sat down and spat out this horrendous masterpiece. It's brilliantly done, if brilliant is the term for such an incredibly dark, depressing, and disturbing work. I don't know what to make of this, really... it was almost like I really was killing somebody, even though they were far from real. I hope to God that you find some enlightenment.

Eh, you get an 8 because even though it creeped the heck outta me, it was well-done. Just don't do it again. Ever.

Eh...

Every time you start, you start at a different part of the game. Which would be fine if you didn't start in a boss battle with no items. Good game, but I forgot the controls and now I can't restart and get to the same spot again...

One of the best tutorials here!

I've been tinkering around with stuff, but your animation really gives direction to my work. I love your forest effects and will be using them in the overhead views of the city in my upcoming blockbuster "Flash Noir." The "random" faery flitting effects were very interesting and useful. I never understood masks until this tutorial. I didn't even notice how the shine stayed while the gears moved, but it's a great subtle effect that, once again, I will use in my animation. Music, well, it was varied and appropriate. I like the fold-out animation on the buttons as well as the "SECRET OMG!" This is, in my humblest of opinions, the only tutorial worthy of being an actual Daily Feature and possibly Top 50 material. Keep up the work, and who knows--maybe I'll get better and be doing a collab with you guys in the future! <_< >_> <_< >_> ...or mmmaybe not.

Helbereth responds:

There's an object viewer you can access through the credits that lists virtually every object and displays the number of moving parts involved. I really didn't notice how much stuff I'd made for this thing until I started putting that section together.

Tom and Wade, listen to these people! They love me!

Okay I'll go back in my hole now...

W00t!

You gave this entry a 2, raising its score from 0.0000 to 2.0000!
If this game is protected you will get a PROTECTION point!

I was the first guy to vote on your movie! Woot! I didn't quite understand the controls, but then I realized it's one of those two-player games. That's why you got a low rating overall and voting. Mainly just because I didn't like the two-player aspect. Throw in some AI and you're good to go! I liked your graphics, though might I say some layer troubles made characters seemingly walk in space instead of walk behind people, but I can't give a suggestion how to change that.

UT!

Age 35, Male

Joined on 4/3/05

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